![]() Yes, it still uses the same game mechanics, but they feel far more creatively utilized this time around. While one of my biggest complaints with Limbo was how the puzzles were too simple (push this, pull that, and go right), Inside has learned from its predecessor to make puzzles that require a bit more thinking and exploration. Immediately, the game sounds like a retread of its Limbo, but Inside rises head and shoulders above its predecessor with two simple improvements: better level design, and better puzzle design. The boy only has basic actions, such as running, jumping, pushing and pulling objects, swimming and climbing. All while solving puzzles and obstacles in order to completely escape from the facility’s reach. The agents/researchers of this facility are on the prowl for the escapee, so the boy must elude them at all costs. The player controls an unnamed boy, who has recently escaped from a mysterious government/scientific facility. It’s a more varied aesthetic than Limbo, and it, combined with its minimalistic music and ambient sounds, gives Inside a greater sense of atmosphere than its predecessor. Though it is visually distinct from its predecessor, abandoning the 2D silhouettes of Limbo in favor of 3D character models that have more color, but are often masked in shadows. Like Limbo before it, Inside is a side-scrolling platformer with puzzle elements. While Inside does suffer many of the same faults that plagued Limbo, even I have to admit it’s a step in the right direction for Playdead. Six years later, Playdead released their second title, Inside, a spiritual successor to Limbo which garnered even more critical praise than its predecessor. ![]() Though the atmosphere garnered Limbo immense praise, I was in the minority of people who found Limbo’s gameplay far too shallow to make it worth the praise. A monochromatic platformer, Limbo was a stylistic little adventure that spanned about an hour of playtime. Playdead became one of the premiere indie gaming studios upon the release of their first game, Limbo in 2010.
0 Comments
Leave a Reply. |